;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
5       ; Road movement multiplier
9       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
5       ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
44      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
20      ; Monarchy  pays support for all units past this
20      ; Communism pays support for all units past this
20      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
30      ; Fundamentalism loses this % of science
10      ; Percent shield penalty for production type change
8       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
6       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Airframe,      5, 0,  Iro, nil, 1, 3    ; AFl         0
GE J-79 Jet Engine,     1, 0,  AFl, nil, 1, 3    ; Alp
Red Banner Fleet,       1, 0,  Cmp, nil, 2, 2    ; Amp
RTD-6 Engine,           5, 0,  Cmp, nil, 0, 3    ; Ast
Redesigned Swept Wing,  1, 0,  Gen, SE,  0, 3    ; Ato
American War Machine,   1, 0,  E2,  nil, 1, 2    ; Aut         5
AM-9YE Jet Engine,      5, 0,  Ato, nil, 0, 3    ; Ban
Motorways,              1, 0,  nil, nil, 3, 1    ; Bri
Redesigned Patton Hull, 1, 0,  Wri, nil, 1, 2    ; Bro
Propaganda,             5, 0,  nil, nil, 0, 2    ; Cer
New Soviet Bomber I,    1, 0,  San, nil, 0, 3    ; Che	       10
Israeli Secret Service, 1, 0,  Tra, nil, 3, 4    ; Chi
New Soviet Armour I,    1, 0,  Min, nil, 2, 2    ; CoL
New Soviet Armour II,   1, 0,  Ldr, nil, 2, 2    ; CA
Soviet VDV Regiments,   1, 0,  Cmn, nil, 2, 2    ; Cmb
Soviet Red Army,        1, 0,  Ind, nil, 2, 2    ; Cmn         15
WARPAC,                 1, 0,  PT,  nil, 2, 2    ; Cmp
Chinese Military,       1, 0,  PT,  nil, 2, 4    ; Csc
National Defence,       1, 0,  nil, nil, 0, 0    ; Cst
USA NATO,               1, 0,  Plu, nil, 1, 2    ; Cor
US Armour Research,     1, 0,  Aut, nil, 1, 2    ; Cur	       20
Federal America,        1, 0,  Cor, nil, 1, 2    ; Dem
Euro NATO,              1, 0,  PT,  nil, 3, 2    ; Eco
Electrification,        5, 0,  nil, nil, 1, 1    ; E1
American Patriotism,    1, 0,  Dem, nil, 1, 2    ; E2
German Remobilisation,  1, 0,  Feu, nil, 2, 3    ; Eng         25
Advanced Ballistics,    5, 0,  Feu, nil, 3, 0    ; Env
UK Elite Regiments,     1, 0,  Eco, nil, 3, 3    ; Esp
New Soviet Bomber II,   1, 0,  Inv, nil, 0, 3    ; Exp
NATO High Command,      1, 0,  MT,  nil, 3, 2    ; Feu
J47-GE-13 Jet Engine,   5, 0,  Too, nil, 1, 3    ; Fli         30
Theocratic Power,       1, 0,  FP,  nil, 1, 4    ; Fun
Independent Army,       1, 0,  Rep, nil, 0, 2    ; FP
Point Defence Fighters, 1, 0,  SFl, nil, 0, 3    ; Gen
Communist Insurgency,   1, 0,  Sup, nil, 2, 2    ; Gue
Military Upgrade I,     1, 0,  Phi, nil, 1, 0    ; Gun         35
New US Tank II,         1, 0,  Ref, nil, 1, 2    ; Hor
Soviet War Machine,     1, 0,  Cmp, nil, 2, 2    ; Ind
PD-3M-500A Engine,      5, 0,  Che, nil, 0, 3    ; Inv
F-86 Fighter,           1, 0,  Fli, nil, 1, 3    ; Iro
Hirth HES011 Jet Engine,5, 0,  Med, nil, 2, 3    ; Lab	       40
American Arms Treaty,   1, 0,  Feu, nil, 1, 2    ; Las
155mm Smooth-Bore Gun,  1, 0,  Mon, nil, 2, 2    ; Ldr
Atom Bomb Upgrade III,  5, 0,  Roc, nil, 3, 0    ; Lit
USAF Air Offensive,     1, 0,  Rob, nil, 1, 3    ; Too
Super Heavy Artillery,  1, 0,  Stl, nil, 2, 2    ; Mag         45
MIG-20 Project,         1, 0,  Ban, nil, 0, 3    ; Map
NKVD Regiments,         1, 0,  Cmn, nil, 2, 2    ; Mas
V3 Missile System,      5, 0,  Env, nil, 2, 3    ; MP
NATO Army,              1, 0,  Feu, nil, 3, 2    ; Mat
Me109TL Fighter,        1, 0,  Mat, nil, 2, 3    ; Med         50
Landwehr Divisions,     1, 0,  Mat, nil, 2, 3    ; Met
Soviet Combat Research, 1, 0,  Cmn, nil, 2, 2    ; Min
Military Upgrade II,    1, 0,  Gun, nil, 1, 0    ; Mob
Reactive Plating,       1, 0,  CoL, nil, 2, 2    ; Mon
European Alliance,      1, 0,  Eco, nil, 3, 2    ; MT          55
TV Culture,             5, 0,  Cor, nil, 1, 2    ; Mys
Naval Upgrade I,        1, 0,  Phi, nil, 2, 0    ; Nav
Atom Bomb Upgrade I,    5, 0,  Phi, nil, 3, 0    ; NF
Royal Navy Refit,       1, 0,  Eco, nil, 3, 3    ; NP
Research Effort,        2, 0,  X7,  nil, 2, 1    ; Phi         60
NATO Strike Bomber,     1, 0,  Pot, nil, 3, 3    ; Phy
Fw250 Fighter,          1, 0,  Lab, nil, 2, 3    ; Pla
Twice Removed,          1, 0,  no,  no,  3, 0    ; Plu
Global Player,          1, 0,  Plu, nil, 0, 2    ; PT
Lightning Fighter,      1, 0,  Rec, nil, 3, 3    ; Pot         65
AA Rocket Defence,      5, 0,  Cst, nil, 0, 1    ; Rad
Rail Network,           5, 0,  nil, nil, 1, 1    ; RR
Saphire 5 Jet Engine,   2, 0,  ToG, nil, 3, 3    ; Rec
Rheinmetall Cannon,     1, 0,  Bro, nil, 3, 2    ; Ref
Urbanisation,           5, 0,  Phi, nil, 2, 1    ; Rfg         70
Independant Parliament, 1, 0,  PT,  nil, 0, 2    ; Rep
US Naval Power,         1, 0,  Aut, nil, 1, 2    ; Rob
Atom Bomb Upgrade II,   7, 0,  NF,  nil, 3, 0    ; Roc
Long-Range Aircraft,    5, 0,  Cmp, nil, 0, 3    ; San
Naval Upgrade II,       1, 1,  Nav, nil, 2, 0    ; Sea         75
Captured German Tech,   5, 0,  Cmp, nil, 2, 3    ; SFl
Naval Attack Regiments, 1, 0,  Amp, nil, 2, 2    ; Sth
MIG Jet Project,        1, 0,  Ast, nil, 0, 3    ; SE
Rocket Regiments,       1, 0,  Cmn, nil, 0, 3    ; Stl
Russification,          1, 0,  War, nil, 2, 2    ; Sup         80
F-90 Fighter,           1, 0,  Alp, nil, 1, 3    ; Tac
Cult of Personality,    1, 0,  Cmp, nil, 2, 2    ; The
RAF Air Defence,        1, 0,  Feu, nil, 3, 3    ; ToG
American Interests,     1, 0,  Aut, nil, 1, 2    ; Tra
USAF Heavy Bomber,      1, 0,  Iro, nil, 1, 3    ; Uni         85
WARPAC Satellites,      1, 0,  Cmp, nil, 2, 2    ; War
US Airborne,            1, 0,  Too, nil, 1, 3    ; Whe
New US Tank I,          1, 0,  Cur, nil, 1, 2    ; Wri
Nuclear Technology,     1, 0,  Lit, nil, 3, 0    ; ...
Swedish Diplomacy,      1, 0,  Feu, nil, 0, 4    ; U1	       90
Swedish Alliance,       1, 0,  U1,  nil, 0, 4    ; U2
Middle East Diplomacy,  1, 0,  Chi, nil, 1, 4    ; U3
Israeli Alliance,       1, 0,  U3,  nil, 3, 4    ; X1
New World Order,        1, 0,  X6,  nil, 0, 2    ; X2
War On Terror,          1, 0,  X2,  nil, 0, 2    ; X3          95
Independant Alliance,   1, 0,  Fun, nil, 0, 2    ; X4
Atomic Treaty,          1, 0,  Lit, nil, 0, 2    ; X5
Atomic Arms Race,       1, 0,  X5,  nil, 0, 2    ; X6
Military Arms Industry, 5, 0,  PT,  nil, 1, 1    ; X7	       99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Government Building,     100, 2,    X2,
Army Base,                20, 4,    nil,
Supply Depot,             20, 2,    E1,
Propaganda,               10, 1,    nil,
Light Industry,           20, 4,    RR,
Design Office,            20, 2,    X7,
City Council,             10, 2,    Rfg,
Anti-Tank Defence,        20, 1,    X7,
Rail Depot,               20, 2,    RR,
Stadium,                  40, 3,    E1,
Garrison,                 20, 3,    nil,
Arms Factory,             40, 4,    X7,
None,                     20, 4,    no,
City Services,            40, 4,    Rfg,
Factory,                  100, 6,   RR,
Industrial Complex,       150, 8,   X7,
Anti-Missile Defence,     150, 4,   Lit,
None,                     20, 4,    no,
Steel Mill,               70, 4,    RR,
Oil Field,                80, 4,    X7,
Atomic Plant,             120, 4,   Roc,
Commercial District,      80, 4,    Rfg,
Subway System,            90, 2,    Rfg,
Labour Service,           40, 3,    Rfg,
Motorway Connection,      60, 5,    Bri,
Education Programme,      40, 3,    Eco,
AA Gun Emplacement,       20, 3,    Mob,
Naval Defence,            20, 3,    Sea,
Skyscrapers,              40, 4,    Cor,
Commercial Harbor,        40, 2,    RR,
Shipyard,                 60, 3,    RR,
Airport,                  80, 6,    E1,
Gulag,                    10, 2,    The,
Naval Resupply Depot,     60, 2,    Nav,
None,                     30, 0,    no,
None,                     30, 0,    no,
None,                     30, 0,    no,
(City Trade),             60, 0,    nil,
Department of Agriculture,20, 0,    nil,
Great Lenin Factory,     200, 8,    The,
London Stock Exchange,    20, 0,    nil,
Royal Navy,               20, 10,   nil,
Arc de Triomphe,          10, 0,    nil, 
NATO Euro HQ,            200, 10,   Eco,
Bofors Defence Company,   20, 10,   nil,
The Pentagon,             20, 20,   nil,
Ruhr Valley,              20, 8,    nil,
German Government,        20, 10,   nil,
Italian Government,       20, 10,   nil,
German Secret Weapons,   300, 0,    Eng,
US Navy Upgrade,         200, 0,    Cor,
British Government,       20, 10,   nil,
None,                     30, 0,    no, 
Soviet Government,        20, 10,   nil,
Soviet Weapons Programme,400, 0,    Cmp,
Wall Street,              20, 0,    nil,
Cold War Arms Race,      400, 10,   X6,
New York Metropolis,      20, 10,   nil,
French Government,        20, 10,   nil,
Soviet Hegemony,         400, 20,   Sup,
None,                     30, 0,    no, 
Atomic Missile Research, 300, 0,    Lit,
Superpower Summit,       400, 10,   X5,
Space Programme,         500, 10,   X2,
US Aerospace Upgrade,    200, 0,    Uni,
Chinese Unification,     300, 10,   Csc,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
MT,         ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Type 3 Tank,       nil, 0,  2.,0,  5a,5d,  2h,2f,  9,0,  3, Csc, 000010000000000
VDV Paratroops,    Cor, 0,  1.,0,  4a,4d,  4h,3f, 14,0,  1, Cmb, 000000101000011
Barrage Battalion, Cor, 0,  1.,0,  4a,4d,  3h,3f,  6,0,  3, Sup, 000000001000100
Chinese Infantry,  nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  0, Csc, 000010001000000
B-52 Heavy Bomber, Cmp, 1, 12.,4, 18a,2d,  2h,3f, 28,0,  0, Uni, 000000001100001
NATO Infantry,     Cmp, 0,  1.,0,  4a,4d,  2h,1f,  6,0,  3, Eco, 000010001000000
Meteor Fighter,    Pot, 1,  4.,2,  4a,4d,  2h,2f, 10,0,  3, ToG, 000000001110000
Lightning Fighter, Cmp, 1,  6.,2,  5a,5d,  3h,3f, 12,0,  3, Pot, 010000001110001
Irregular Infantry,Cor, 0,  1.,0,  4a,4d,  4h,1f,  4,0,  1, Fun, 000000001000000
Red Insurgents,    nil, 0,  1.,0,  3a,7d,  2h,1f,  7,0,  1, Gue, 000001001000011
Regular Infantry,  nil, 0,  0.,0,  4a,9d,  2h,1f,  9,0,  1, no,  000000001000000 
WARPAC General,    Cor, 0,  2.,0,  0a,4d,  1h,1f, 22,0,  1, no,  000000000000001 
WARPAC Infantry,   Cor, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  3, Cmp, 000000001000000
GI Infantry,       Cmp, 0,  1.,0,  5a,5d,  2h,2f,  6,0,  3, Cor, 000010001000100
Motor Infantry,    Cmp, 0,  2.,0,  4a,4d,  3h,2f,  8,0,  3, X7,  000010000000000
USAF Command Base, nil, 0,  0.,0,  0a,9d,  5h,5f, 26,0,  1, no,  010000000000001 
T-60 Tank,         Cor, 0,  2.,0, 10a,7d,  3h,3f, 13,0,  0, CA,  000000000000000
EE Canberra Bomber,Cmp, 1, 10.,2, 12a,2d,  2h,2f, 18,0,  0, Phy, 000000001100001
F-86 Fighter,      Cmp, 1,  6.,2,  6a,6d,  3h,2f, 12,0,  3, Iro, 010000001110001
MIG-15 Fighter,    Cor, 1,  6.,2,  6a,6d,  2h,3f,  8,0,  0, SE,  010000001110000
Panzer Veteran,    Cmp, 0,  2.,0,  8a,6d,  2h,3f, 15,0,  0, Eng, 000010000000000
Rifle Brigade,     Cor, 0,  2.,0,  4a,4d,  3h,2f,  6,0,  1, War, 000010000000000
Sherman Tank,      Cmp, 0,  2.,0,  6a,5d,  2h,2f, 11,0,  0, Las, 000000000000000
AA Rocket Tank,    nil, 0,  1.,0,  0a,5d,  3h,1f, 10,0,  1, Rad, 010000000000001
Rocket Artillery,  Cmp, 0,  1.,0, 10a,2d,  2h,3f, 12,0,  0, Las, 000000001000000
Katyusha Artillery,Cor, 0,  1.,0, 10a,1d,  2h,3f, 10,0,  0, Stl, 000000001000000
V3 Mobile Vehicle, Cmp, 0,  1.,0, 12a,2d,  2h,3f, 14,0,  0, MP,  000000001000000
Yak-9PD Fighter,   SE,  1,  4.,2,  4a,4d,  2h,1f,  6,0,  3, Ind, 000000001110000
Tu-95 Heavy Bomber,Cor, 1, 12.,4, 14a,2d,  2h,2f, 20,0,  0, Exp, 000000001100001
150mm Artillery,   Cmp, 0,  1.,0,  7a,2d,  2h,3f,  8,0,  0, Las, 000000001000000
Me109TL Fighter,   Pla, 1,  4.,2,  5a,4d,  2h,2f, 11,0,  3, Med, 000000001110000
Fw250 Fighter,     Cmp, 1,  6.,2,  6a,5d,  3h,3f, 14,0,  0, Pla, 010000001110000
P-80 Fighter,      Iro, 1,  4.,2,  4a,5d,  2h,2f, 10,0,  0, Cor, 000000001110000
KV-85 Guards,      Cor, 0,  2.,0,  6a,6d,  2h,2f,  8,0,  0, Cmn, 000000000000000
Centurion Tank,    Cmp, 0,  2.,0,  5a,6d,  2h,3f, 11,0,  0, Eco, 000000000000000
F-90 Fighter,      Cmp, 1,  8.,2,  8a,6d,  3h,3f, 14,0,  3, Tac, 010000001110001
M-4 Bison Bomber,  Cor, 1, 10.,2, 10a,3d,  2h,2f, 16,0,  0, Che, 000000001100001
Hovercraft,        Cor, 2,  9.,0,  0a,4d,  2h,1f,  7,4,  2, Sth, 000000000000000
Escort Destroyer,  nil, 2,  6.,0,  4a,4d,  6h,1f, 12,0,  2, X7,  010000000000001
Soviet Carrier,    Cor, 2,  5.,0,  0a,11d, 6h,2f, 22,0,  2, Ind, 000000010000000
Battleship,        nil, 2,  5.,0, 12a,12d, 6h,2f, 20,0,  2, X7,  000000000000000
Submarine,         nil, 2,  5.,0, 10a,2d,  6h,2f, 10,0,  2, X7,  100000000001001
USN Carrier,       Cmp, 2,  5.,0,  0a,12d, 6h,2f, 26,0,  2, Cor, 000000010000000
Freighter,         nil, 2,  5.,0,  0a,2d,  6h,1f, 12,8,  4, nil, 000000000000000
Missile,           nil, 1, 12.,1, 18a,0d,  1h,4f,  8,0,  0, Roc, 001000001000000
Atomic Missile,    nil, 1, 12.,1, 99a,0d,  1h,1f, 26,0,  0, Lit, 001000001000000
Soviet Agitator,   Cor, 0,  2.,0, 24a,4d,  1h,1f, 14,0,  3, no,  011011101010111
MI5 Agent,         Cmp, 0,  2.,0, 24a,4d,  1h,1f, 14,0,  3, no,  011011101010111
NATO General,      Cmp, 0,  2.,0,  0a,4d,  1h,1f, 22,0,  1, no,  000000000000001
MIG-5 Scram Jet,   Cor, 1,  1.,2,  6a,2d,  2h,2f,  6,0,  3, Gen, 000000001110000
M48 Patton Tank,   Cmp, 0,  2.,0,  9a,7d,  2h,2f, 12,0,  0, Wri, 000000000000000
M60 Patton Tank,   Cmp, 0,  2.,0, 10a,7d,  3h,2f, 14,0,  0, Hor, 000000000000000
T-50 Tank,         Cor, 0,  2.,0,  8a,6d,  2h,2f,  9,0,  0, CoL, 000000000000000
250mm Artillery,   Cor, 0,  1.,0, 14a,2d,  2h,3f, 16,0,  0, Mag, 000000001000001
MIG-20 Interceptor,Cor, 1,  8.,2,  9a,6d,  3h,3f, 12,0,  3, Map, 010000001110001
Panther Tank,      Cmp, 0,  2.,0,  5a,6d,  3h,2f, 11,0,  0, Eco, 000000000000000
Swedish Artillery, nil, 0,  1.,0,  7a,2d,  2h,4f, 10,0,  0, U2,  000000001000001
Mossad Task Force, nil, 0,  1.,0,  5a,8d,  2h,3f, 25,0,  0, no,  000000001000011
Royal Marines,     Cmp, 0,  1.,0,  4a,4d,  3h,4f, 22,0,  1, Esp, 000010000000110
Landwehr,          Cmp, 0,  1.,0,  4a,4d,  3h,3f,  8,0,  1, Met, 000000001000000
NKVD Regiment,     Cor, 0,  1.,0,  4a,4d,  4h,4f, 11,0,  0, Mas, 000000001000011
Green Berets,      Cmp, 0,  1.,0,  5a,5d,  3h,3f, 22,0,  0, Whe, 000000101000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,2,0,   yes, 1, 3, 5,   yes, 1, 6,  3,  Pln,   ; Drt
Plains,     1,2,  2,2,0,   yes, 2, 3, 1,   For, 0,24,  0,  Grs,   ; Pln
Grassland,  1,2,  4,2,0,   yes, 3, 3, 2,   For, 0,24,  0,  Hil,   ; Grs
Forest,     2,3,  1,1,0,   Pln, 0, 6, 5,   Swa, 0,24,  0,  Grs,   ; For
Hills,      2,4,  2,1,0,   no,  0, 0, 0,   yes, 4, 6,  1,  Pln,   ; Hil
Mountains,  3,5,  0,1,0,   no,  0, 0, 0,   yes, 4, 7,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,   ; Gla
Industry,   1,3, 10,5,10,  yes, 8, 6, 0,   yes, 8, 6,  0,  Pln,   ; Swa
Jungle,     3,3,  2,1,0,   Grs, 0,12, 6,   For, 0,24,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oil,        1,2,  0,1,20,
Produce,    1,2, 10,1,0,
Grassland,  1,2,  2,1,0,
Paper,      2,3,  0,4,0,
Coal,       2,4,  0,6,0,
Iron,       3,6,  0,6,0,
Coniferous, 3,3,  0,2,0,
Rocks,      4,4,  0,2,0,
Refinery,   2,3,  0,9,0,
Gems,       2,3,  0,1,40,
Fish,       1,2,  3,1,1,
Minerals,   1,2,  3,3,3,
Wheat Silo, 1,2, 20,2,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  0,3,1,
Ore,        2,4,  0,3,1,
Gold,       3,6,  0,1,30,
Evergreens, 3,3,  0,1,0,
Rocks,      4,4,  0,1,0,
Oil,        1,2,  0,1,20,
Zinc,       2,3,  0,6,2,
Trade Route,1,2,  3,3,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Militarism,     Minister,    Lord
Autocracy,      Commisioner, Queen
War Command,    General,     Mistress
Dictatorship,   Dictator,    Mistress
Democratic,     Senator,     Senator
Democracy,      General,     President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix, 4, Pontifex Maximus, Pontifex Maxima
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,      
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     1, Count, Countess, 4, Fhrer, Fuehres, 5, Kaiser, Queen, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Queen, 2, Great Pharaoh, Great Queen, 5, Mighty Pharaoh, Mighy Queen, 6, God King, Goddess
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     1, Sheriff, Lady, 2, Governor, Lady, 4, General, Mistress, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     1, King, Warrioress, 2, High King, Queen, 4, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Marshall, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,     1, War Chief, Witch, 2, Great Chief, Great Witch
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     1, Chief, Sorceress, 2, Great King, High Witch
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Chairman, Chairperson
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     1, War Chief, Witch, 2, Great Chief, Great Witch
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     1, Mage, Witch, 2, Wizard, Sorceress, 4, Druid, Druidess, 5, Thane, Priestess, 6, High Thane, High Witch
Tokugawa,     Amaterasu,           0, 2, 0, Japanese,    Japanese,    1, -1, -1,     2, Czar, Czarina, 4, Marshall, Matriarch
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord, 2, Wizard, Sorceress, 5, Thane, Priestess, 6, High Thane, High Witch 
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     1, Conquistador, Lady, 4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  3, Captain, Captain, 4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Armaments,
Cloth,
Bearings,
Salt,
Sugar,
Coal,
Steel,
Iron,
Wine,
Ammo,
Grain,
Gasoline,
Ore,
Gold,
Petroleum,
Crude Oil,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Sergeant
Lieutenant
Captain
Colonel
General
Marshall

@ATTITUDES
Friendship
Cooperation
Trusting
Receptive
Neutral
Distant
Icy
Enemy
Hatred













